Guilty Gear producer Ken Miyauichi, environment artist Genki Mamada, and 2D artist Shoichi Kitazono enlightened the audience with the creative process behind Guilty Gear. Through brainstorming sessions and conversations with Daisuke Ishiwatari, the team creates a list of design elements they’d like to incorporate. They ensure they don’t duplicate elements from past designs but look back to earlier elements to pay homage to what came from before.